What should also be remembered is that the game as it stands also includes npc's with very high weapons and armour skills plus a selection of special s the player who starts out heavily disadvantaged.thats why you get creamed by a basic steel wearing chief at level 20 (Legendary 'natch). Unless.everyone is suggesting maybe we shouldn't have games harder than "Apprentice".
If anyone here could perform vanilla combat against multiple, level fifty, Legendary Deathlords in unimproved armour I would love to see the video So, I do not find the smithing function to be unbalanced at all.it correctly balances the requirement for a player controlled, higher Armour Rating and more effective weapons as levels and difficulties rise.
I love the challenge of Legendary play.and high level, high difficulty Melee is arguably why smithing is included as a player option. That would clearly please some people it seems.but not me Thus only found items of better quality could be taken advantage of (Honed and supple draugr weapons). The converse is that Beth might simply remove the player ability to smith.or enchant. While it seems to work with no problems or conflicts just remember I've only used it for 10 hours.Ī Boy called Marilyn Posts: 3391 Joined: Sat 7:17 am
I have to note that this is a very recent addition to my mod line up, the current mod set up I'm ironing out has only about 10 game hours to it. That's just a brief rundown of what I've seen or read about on the mod page. In case you add the mod later in your game and decide your character is not a smith/enchanter. Smiths/enchanters skills are based on game lore (so Alvor in Riverwood might not be that great, but Eorlund Gray-Mane will be very good).Ĭan change the smithing/enchanting level of an NPC if you don't feel like it is set right.Ĭan add followers to smithing and or enchanting faction and have them do your upgrades (note: the way the mod is set up the follower has to be one that can offer training).Ībility to reclaim perk points spent in the smithing or enchanting tree.
Lore based smithing (orcs are a bit better and making orcish stuff). Set if enchanters know enchantments or if you have to give them an item to disenchant. Set if smiths/enchanters have rare ingredients or if you have to supply them.